Cambridge Primary Computing Learner's Book Stage 3

Cambridge Primary Computing Learner's Book Stage 3
Help learners build confidence and competence in essential computing skills with the Cambridge Primary Computing Learner’s Book. Aligned to the Cambridge Primary Computing curriculum framework (0059), this engaging resource introduces real-world examples, interactive tasks, and self-assessment tools to support student progress in digital literacy, programming, data handling, and more.
Designed to support English as a second language learners, each unit clearly introduces new concepts and reinforces key vocabulary, while encouraging discussion, collaboration, and independent thinking.
Key Features:
Foster learner confidence with “What can you do?” self-assessment panels and discussion tasks to reflect on ideas.
Support differentiation with “Go further” and “Challenge yourself!” questions.
Reinforce understanding and build on prior knowledge with “Do you remember?” activities.
Introduce and apply computing skills through “Learn” and “Practise” tasks.
Supports cross-curricular skills such as critical thinking, creativity, and collaboration.
Contents Overview:
How to use this book
Term 1:
Unit 1: Computers are everywhere
Unit 2: Be an animator
Unit 3: Be a data detective
Term 2:
Unit 4: Be a designer
Unit 5: We can network
Unit 6: Be a problem solver
Unit 7: Computers control things
Term 3:
Unit 8: Be a data collector
Unit 9: Be a games developer
Unit 10: We are connected
Unit 11: Be an artist
Conclusion:
Whether learners are exploring how computers shape our world or creating animations and games, the Cambridge Primary Computing Learner’s Book provides an engaging and structured path to developing digital skills that matter. Ideal for classroom and home use.